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	<title>Revinity by Andrew Heaton &#187; interaction design</title>
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	<link>http://revinity.com</link>
	<description>Design, Music, UX</description>
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		<title>The Hub</title>
		<link>http://revinity.com/2008/02/the-hub/</link>
		<comments>http://revinity.com/2008/02/the-hub/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 20:27:06 +0000</pubDate>
		<dc:creator>Andrew Heaton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[Approach]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[Leaving the Herd]]></category>

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		<description><![CDATA[I was thinking back to an older project from a few years ago.
Based on the issues that large-scale sites have around content, navigation and user understanding, a radical approach was needed.
The tree had failed.  I realized it&#8217;s just basic growth theory&#8230; when one part of something gets too large to sustain, it begins to [...]]]></description>
			<content:encoded><![CDATA[<p>I was thinking back to an older project from a few years ago.</p>
<p>Based on the issues that large-scale sites have around content, navigation and user understanding, a radical approach was needed.</p>
<p><b>The tree had failed.</b>  I realized it&#8217;s just basic growth theory&#8230; when one part of something gets too large to sustain, it begins to decay.</p>
<p>Or maybe it was like the rat king, and it got so intertwined it became an abomination. (Thank you 30 Rock: <a href="http://en.wikipedia.org/wiki/Rat_king" title="Rat King at Wikipedia">http://en.wikipedia.org/wiki/Rat_king</a>).</p>
<p><b>So I found my approach:</b></p>
<p>An ambitious piece that was based on chapter 11 of the Tao Te Ching.</p>
<p><i><b>We join spokes together in a wheel,<br />
but it is the center hole<br />
that makes the wagon move.</b></i><br />
(The site can be formless, provided it has a strong center.)</p>
<p><i><b>We shape clay into a pot,<br />
but it is the emptiness inside<br />
that holds whatever we want.</b></i><br />
(The site is nothing but an empty structure, it is only as good as what it contains.)</p>
<p><i><b>We hammer wood for a house,<br />
but it is the inner space<br />
that makes it livable.</b></i><br />
(The technologies we use exist to drive the site, they are not the reason the user is there.)</p>
<p><i><b>We work with being,<br />
but non-being is what we use.</b></i><br />
(The site works only provided others find their success within.)</p>
<p>Needless to say, it was overly-ambitious for the Automotive industry, but I still love it.</p>
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